How far are you prepared to go to save someone you love? (aka Heavy Rain day 1)

Just a head’s up : This post might contain slight spoilers about Heavy Rain. Nothing major considering I just started, but just so you know…

The wait for Heavy Rain is finally over, as soon as I got my copy today I eagerly popped it into my PS3 to get right into it. Before I get to that though I found a little piece of what appeared to be origami paper, containing lines and writing on it, which puzzled me a bit at first. First after loading that bad boy up we had a bit up installing to do, but…BANG! Would you look at that, some step by step instructions for our own little origami bird just like the one you’re probably familiar with if you’ve seen any of the posters or cover art for the game. It’s a good little way to pass some time during the install and I’m definitely in favor of it, although I kinda failed at making him initially. Things like that still beat the hell out of watching Old Snake smoke (see MGS4) over and over again during installs (even given the fact that they were awesome ass smoke graphics). With the help of a little online video later I was able to finish him though (hey, I never claimed to be good at making origami…my sister is definitely better in that category). Before I get too off track let’s get into the actual game, shall we? (and check the pic below if you wanna see my masterful origami…hehe)

Starting out in the game we had a pretty straightforward (albeit also a bit tedious…although tutorials often are, no?) playing of one Ethan character’s daily morning routines introducing the player to the various context sensitive actions used throughout the game. This thankfully moves pretty quickly into preparations for one of his two son’s birthday party and some pretty playful moments outside with the sons (concluding with a pretty epic sword fight! Haha…well, atleast as epic as toy sword dueling can get). Just as things are looking pretty bright and cheerful though, the prologue closes out with some pretty tragic events. Things go pretty sour when his older son gets lost in a mall. Here’s a part that I just loved. They captured complete and utter powerless by sticking the character in a massive crowd of people while you desperately seek your son out. Pushing my way through the crowd made things a bit difficult and frustrating…but that just made me love it even more (somehow). It was the kind of utter helplessness that was quite unique and you don’t see all that often in video games, which is probably why I enjoyed it. It doesn’t end well though as the son’s life is taken by an unfortunate accident outside the mall. End prologue.

Welcome to the interactive drama, folks!

Flash forward 2 years to a Ethan who is trying to reconnect to his remaining son (and himself even) after a coma, from the same accident that took his son’s life, and a separation from his wife. If that wasn’t depressing enough for ya, worse yet he’s also dealing with blackouts (as a result of his coma…?) and a rather constant downpour of rain. This is when 2 more playable characters, Scott and Norman, start to enter the chase of the Origami Killer. First up is Scott who is a private investigator who is hired by the victim’s families apparently. He enters a hotel seeking a prostitute for some information. She’s pretty cold at first but after saving her ass from a violent ex-client (and the first major quick time event fight ensues), who knows? On a related field we have Norman, an FBI investigator, who introduces himself by sweeping a crime scene for clues of who other but the Origami Killer. This is all pretty easy with the help of his spiffy ARI (Added Reality Interface) sunglasses and glove equipment that help him record and analyze data from the scene. These 2 were in the demo so I was ready for them. Cut back to Ethan though and things start getting even more desperate when he finds out that his son might be the next target of the Origami Killer. Is it heating up in here or what? (and I still have one more character to meet)

All in all, it’s definitely turning out to be an emotional ride like no other in gaming. This all already and I’m still just getting started…

– DGM-payne

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